** Grand Prize ** * Audience Choice Award * * Local Star Award *
There will be five named finalists selected by an jury for the Grand Prize. Finalists will be given free passes to the Button Festival and space at the festival to present their games. The Audience Choice Award will be voted at the Button Festival by the audience of the festival from the finalists. The Local Star Award will be awarded to the best game from developers from/living in Styria.
Criteria:
Open to all independent game developers from Austria.
The game must be developed fully or partly in Austria.
The competition is also open for entries in the prototyping stage, and finalists will be mainly judged based on their potential.
Games must be in a playable stage for the Button Festival and must be presented at the festival.
Award-winning games from previous years are not eligible for re-submission.
Deadlines:
February 10, Submission Deadline March 11, Award Ceremony @ Button Festival
For exhibiting the game at the Button Festival, how many tickets will be included? Each exhibitor gets one ticket. If a second ticket is required for stand supervision, a second ticket will be available. But there are no extra free tickets for the Saga Award exhibitors.
How is the exhibition stand equipped? Is it allowed to put up roll-ups? Everyone gets a table (1.50×0.60m). Additional tables are only available by arrangement and subject to availability on site. Rollups etc. may be brought and set up without restrictions. Chairs are available.
What equipment to present the game will be available? Only tables and chairs are provided, you have to bring your own power connections, monitors and computers. Everything you need to present your game.
Is it allowed to give away gift to the audience? Yes
The finalists are named by an international jury for the Grand Prize. Finalists will be given a virtual slot/exhibition possibility at the Game Dev Days to present their games.
It’s 2065, and you are an interrogator-model android tasked with rooting out deviants among your own kind. You must probe for lies, monitor and exploit emotional spikes, earn the trust of your subjects, and make the final call: release, or destroy?
In this tycoon your goal is to squeeze as much money out of gamblers as possible. Making them happy is only a means to an end. Like in real casinos there are way more lucrative ways to drain your guest. Build cameras to find out how they respond to different experiences. As soon as you know what the like, manipulate them by providing them with their favorite games and food, filling them up and playing their favorite music. But foremost try to separate them from guest they don’t like. Build a maze of entertainment for each of the 8 different gambler type and make sure they only leave when they have no money left.
Social Anxiety and personal space are topics that are more present than ever. Some aspects of personal space are even government-regulated in current times. The topic of social anxiety is important to me for a long time as I also suffer from said condition. I united with the artists Aleksander Kaplu (art) and Moritz Haberkorn (sound) to create this first part of a planned 3 part installation about our experience with anxiety and take the viewers into the depths of Vienna-based subway U6. The experience lasts 10 minutes and will grant the participants a glimpse of what it could be like for a person with anxiety to ride an overcrowded subway. Emphasized with a visceral soundtrack and minimalist art this virtual reality installation means to raise awareness and give an insight to an omnipresent and hardly discussed topic.
Bungee turtle, a new kind of 2D platformer, is the only mobile game to feature a real life bungee rope. Bungee, jump & run with our heroes Bantu & Banta, two turtles that love to bungee and are always hungry. Grab a bungee rope and move it along rails while avoiding walls and spikes and fighting off enemies. Collect as many veggies and fruits to set new high scores and coins to unlock all skins. But be careful… there are monsters everywhere… and yes, they also love to bungee. Throw stones to knock them out and if you happen to run out of ammo, then hide in your shell to reduce the damage. Keep your eyes open for treasure chambers full of coins, fruit and veggies. Features:
Monster Hunt Vienna is a digital urban game to discover Vienna using maps, riddles, stories and Google Streetview. In the game, you look for “Monsters” that are actually curious things that we have collected and written stories for. You can either play remotely using Streetview, or on location in Vienna with GPS. Once you find the monsters and answer the riddle, then the story of the Monster becomes available. Our first games were analog Monster Hunts for Vienna in the form of a pack of cards with a city map. We had sold already more than 6000 packs when COVID-19 hit and disabled people from even going outside. That’s when we came up with Streetview concept and made a simple web game for our community. During the lockdown in April 2020, every day we sent them a Monster to find in Vienna, and called it “A Monster A Day.” You can still try it here: https://citygames.wien/amad-en Now, we are turning it into a mobile game for people who cannot come to Vienna physically. The game will contain several packs based on different themes, and has a complete new design inspired by Vienna and its stories.
Create and manage your own music festival empire. Book bands, setup stages, organise your line-up, layout tents and toilets, roll out the food trucks and build your festival’s reputation to appease sponsors and earn big bucks!
Help Yourself is a puzzle shooter where you must work together with yourself – be your own best teammate! Every action you perform in a time loop is precisely replicated by a clone of you in the next loop. You have to cleverly plan ahead and cooperate with your clones across multiple timelines.
Innovative cloning and time loop mechanics that push the boundaries of what is possible in VR!
Unique blend of digital and analogue art styles.
Perfect for VR beginners and experienced users – easy to pick up, but challenging to master.
Comfortable movement.
Game is still in development – new content and level editor coming!
We’re proud to announce that this year during Button Festival the third SAGA Awardsith a total value of EUR 1500 sponsored by UBIT/WKO and Game Dev Graz will be awarded!
** Grand Prize ** * Audience Choice Award *
* Local Star Award *
There will be five named finalists selected by an international jury for the Grand Prize. Finalists will be given free passes to the Button Festival and space at the festival to present their games. The Audience Choice Award will be voted at the Button Festival by the audience of the festival from the finalists. The Local Star Award will be awarded to the best game from developers from/living in Styria.
Submit your game pitches here: SAGA 2020 Google Form
The winners will be announced at the Button Festival.
Criteria: The competition is also open for entries in the prototyping stage, and finalists will be mainly judged based on their potential. Submissions must include a 2-3 minute pitch-video including gameplay of the game. Games must be in a playable stage for the Button Festival and presenting the game live at the button festival.
Open to all independent game developers worldwide. Award winners from previous years are not eligible for re-submission.
Deadlines:
Feb 23, Preliminary Submission Deadline
Mar 4, Finalists Announced
May 9, Award Ceremony @ Button Festival (May 8.-9 in Graz) 23.12.2020 8PM twitch.tv/gamedevgraz
International Jury:
Tara J. Brannigan, Director of Player Experience at Behaviour Interactive, Canada Tadej Gregoric, Co/founder, CPO at Coherence, Sweden Sithé Ncube, Founder at Prosearium.net and Ubongo Game Lab, A MAZE Johannesburg, Zambia
SAGA Finalists:: These five games will be exhibited in the Game Dev area as well @ button 2020:
SAGA Award :: Fourth Styrian Games Award will be presented at Button Festival!
The game is primarily a real-time multiplayer PvP experience in a Sci-Fi setting for iOS. It offers two interesting layers, the strategic layer (card management and deck building) and the tactical layer (PvP old-school RTS combat).
Players collect spaceships and create a deck of 8 ships, then test their strategy against other players in a fast-paced multiplayer real-time online experience. During the match, players earn resources (minerals) they can use to build ships from their previously created deck and try to destroy the enemy planet while defending their own.
Games yield rewards that can be used to improve the player’s fleet. They can unlock new ships or improve the ones they have already unlocked.
B.i.t.Lock is a 2D puzzle game where you move different blocks in a grid-based system. These blocks can be shifted and shaped to create certain patterns, which are required to solve the puzzle. All blocks move at the same time in the same direction and interact with their environment. A puzzle is solved when the movable blocks fill out the required shape with a certain pattern.
You navigate through six different worlds with their own themes and mechanics and free the world bit by bit with each level solved. Each world has its own style of gameplay and requires different ways of thinking to solve the puzzles.
Vintage Story is an uncompromising wilderness survival sandbox game inspired by Lovecraftian horror themes. Find yourself in a ruined world reclaimed by nature and permeated by unnerving temporal disturbances. Relive the advent of human civilization, or take your own path.
Start out empty-handed and learn to survive by foraging, hunting, crafting, and fighting. Enter the stone age by knapping primitive stone tools and sculpting clay for essential pottery. Advance further by smelting copper for more powerful tools, creating bronze alloys, learning to work iron, and ultimately mechanizing common tasks.
Enter a vast open-world populated by a range of cute, strange, dangerous, and outright horrifying creatures. Vintage Story utilizes a great deal of procedural technology to create immensely diverse landscapes, climate conditions, and geological features to always keep exploration fresh and exciting.
Take on the role of a lost being in the body of a tall blue creature and discover the remnants of civilization. There is no linear storytelling; it is up to you to piece together who you are and what has happened from the little evidence that remains. During your journey, you will encounter wayward creatures, find old stories, battle temporal instability, and endure temporal storms.
Weaving Tides is a charming single-player adventure set in a world of magic and textile. Ride on the backs of your carpet dragons and explore the stunning landscape soaring above and diving below the weave.
Call your Weaver and set out on a journey to explore ancient dungeons, solve puzzles, challenge quirky creatures and unravel the great mysteries of a long-forgotten past!
• Dive into an enchanting, woven world and reveal secret pathways.
• Stitch and cut your way through the textile landscape and wrap up your foes using your Weavers unique stitching abilities.
• Solve tricky textile puzzles that are scattered across the world.
• Conquer Zelda-like dungeons but beware of their fearsome guardians!
• Befriend different Weavers, choose the one that fits your playstyle.
• Outfit your Weavers with mystic embroideries to enhance their abilities.
• Uncover hidden mysteries packed in a charming story.
Pixel Soldier is a fast-paced game about fighting frantic bosses, while quickly dodging their attacks. Disregard gravity while walking on walls and jumping from one side of the room to another. With a minimalist yet dynamic 4-color aesthetic that doesn’t distract from the pure arcade action gameplay.
And the winners are:
Get to know the five SAGA finalists of the previous year 2019. here: SAGA 2019
On 15-16 March 2019, the button Festival will return to Graz for 2 days of gaming culture.
This year with Game Dev Graz will organize many subevents and programme points:
Talking Dev :: Talks from Game Dev Professionals (Friday evening 2nd floor, free entry)
Meet’n’Play :: Local Game and Indie Game Exhibitions -Talk to Local Developers (all day in Game Dev Area)
SAGA Award :: First Styrian Games Award will be presented at Button Festival!
Schedule:
Friday:
15:00 – 03:00 Meet’n’Play – Play local games! – loc::GAME DEV AREA
19:00 – 21:00 TALKING DEV EXTRA EVENT – loc::2nd floor!
Saturday:
10:00 – 22:00 Meet’n’ Play – Play local games! – loc::GAME DEV AREA
19:00 SAGA AWARDS – Main Stage
Talking Dev @ button 2019:
Special Event: Friday, 15.3. 19:00 – 21:00: TALKING DEVS
Free Entry!
18:45 – Door opens.
19:00 – Official Opening
19:00 Klemens Franz: Storytelling in Analogue Games
19:45 Wolfgang Tschauko (SAGA Alumni): How the SAGA Award sparked my career
20:15 Hector Moran: Character Design Principles And The Modern Remote Work Opportunities
Speaker: Hector Moran
Hector is a Freelance Character Artist from Mexico living in Austria. He has been working in the graphics and video games industry for more than a decade, much of that time as Lead Artist, later as Head of Art, and later as Freelancer.
For the past years, he has worked as part of remote art teams for games including League of Legends, Shardbound, Legend of Solgard, and more recently Fortnite. He also does a lot of work for 3D print-related industries including miniatures, toys, and collectible statues. He recently completed the entire miniature line for Street Fighter-The Miniatures Game, and he’s currently working on several other projects with popular intellectual properties.
Speaker: Klemens Franz
“Storytelling in Analogue Games” What we can learn from new narrative trends in an old medium
Klemens Franz was born in Graz. He studied at the University of Applied Sciences, Graz „Information Management“ and at the University of Tampere, Finland „Digital Games Research and Design“. For six years he worked as an Assistant for New Media at the FH Joanneum. In 2007 he started illustrating and designing analogue games. Since then he has worked on more than 250 games. He’s married, has 5 children and lives in the south-east of Austria.
Speaker: Wolfgang Tschauko (VR Giants):
“How the SAGA Award sparked my Career”
Wolfgang Tschauko studied Psychotherapeutic Propaedeutic at KF Uni, Mediatechnology & -design at FH Hagenberg and Interaction Design at FH Joanneum Graz. His master thesis dealt with the subject of body presence in virtual reality. As a practical demonstration for his research a local two-player coop-game was created named Goliath VR. Goliath VR won the SAGA Audience Choice Award 2017 and the Reversed Best Concept Award 2017 and has since then be exhibited at numerous international game events. The original version of Goliath VR used a Kinect Sensor to create a unique body presence of the player. Since 2018 the project Goliath VR has been modified to work with customer VR devices and has recently been renamed to VR Giants. VR Giants won the Innovation in Games Award (Ludicious Zurich Game Festival).
Meet’n’Play:: Here is a list of games which will be showcased at the game exhibition @ button 2019:
Accidently Awesome presents Pixel Soldier
Fight frantic bosses in this fast-paced multi directional shoot ‘em’ up as the world revolves around you. Avoid lethal attacks by dashing across the small arena and take your opportunities to strike back with one of various weapons. Beat several stages presented in a minimalist yet dynamic aesthetic.
VR Giants is a local coop VR game in which one VR player and on gamepad player work together. The VR player controls a giant and must protect and support the dwarf who is controlled by the gamepad player. To solve the puzzles good communication and teamwork is demanded.
Weaving Tides is an isometric singleplayer adventure for PC/Mac. Ride dragon-like creatures and use their ribbon tail to stitch up torn areas in a completely woven world. Tie down quirky mobs and pull the right strings to master puzzles while you’re on your quest to unravel the whereabouts of your parents. Currently in alpha, planned release in Q1 2020.
You are the rag-tag crew of the worst space vessel in the galaxy, but that is exactly why you are destined to boldly go where no one has screwed up before!
A F2P Trading Card Game ARPG. We combine the best of all worlds with an infinite amount of cards and some innovation in gameplay. No waiting around for your opponent to finish his turn.
SAGA Finalists:: These five games will be exhibited in the Game Dev area as well @ button 2019:
SAGA Award :: Second Styrian Games Award will be presented at Button Festival!
You can vote for the finalists to get the Audience Choice Award at the Game Dev area. The awards will be announced on Saturday at 20:00.
International Jury:
Ivan Buchta, Bohemia Interactive, Czech Republic
Tara J. Brannigan, 5CA, Netherlands
Saku Lehtinen, Remedy Entertainment, Finland
Sithe Ncube, Ubongo Game Lab, A MAZE Johannesburg, Zambia
Philomena Schwab, Stray Fawn Studio, Switzerland
WHAT WE LEAVE BEHIND is a story-driven roguelike game with point-and-click adventure elements. The game is set in a fictional japanese city where time and space are out of balance. Thus, time only moves when the player moves and the characters and layout of the city change randomly everytime the player dies. To escape this violent place, the player has to either sneak around enemies or fight them by combining items to create chain reactions. Furthermore, all characters have their own branching dialogue and talking to them may result in them joining forces with the player. Characters will remember how the player treats them and interacting with their storylines will have an influence on the final ending of the game.
Fantastic Fetus is a pregnancy simulator in a Tamagotchi style, where you are taking care of a pregnant woman and create your own dream fetus with SUPERPOWERS. You as a player will be able to create an enormous number of unique customised fetuses and unlock 6 different endings according to your decisions.
Fantastic Fetus is inspired by the Black Protest movement in Poland which was provoked by the new proposition of reproductions laws created in 2016 – the anti-abortion bill. Polish reproduction laws are next to Malta the strictest anti-abortion laws existing in the European Union. This game will let you experience a female perspective.
Sikanda is a 3D top-down Action-Adventure with RPG elements, inspired by famous Japanese SNES classics of the 90s. The game takes place on a fantasy island called “Galintrea” and tells the story of a young hero who incidentially found an ancient pendant named “Sikanda”. Throughout the adventure, the hero acquires several skills for “Sikanda” to transform it into powerful weapons and tools. All of them are invaluable instruments in order to fight their way through dungeons and encountering fierce enemies. As the very existence of the island gets threatened by a group of sinister strangers, the hero not only will have to accept that “Sikanda” is the only way to stop them but also that there is a connection between their world, the ancient relic and the hero’s own fate.
Join 3 friends in an arcade-platformer game like those you used to play in the arcade rooms. Every character has different abilities and there are different weapons to unlock and upgrade. You’ll also fight giant monsters at the end of each world, beat them and reach the final boss before the time goes up and the curse becomes permanent!
2018 marked the second time Game Dev Graz awarded the Styrian Game Awards (SAGA). Check out the full list of finalists and more details, and have a look below to see this year’s winners.
Gesellschaftsspiele sind für alle Beteiligten ein Spaß. Doch wie wäre es, einmal selbst ein Spiel zu machen? Wer sich diese Frage jemals gestellt hat – oder zufällig noch dringend ein Geschenk für Weihnachten sucht – interessiert sich sicher für die AnalogJam am 13.12.2015. Hierbei laden Ludovico in Zusammenarbeit mit Game Development Graz Interessierte ein, in die Welt des Game-Designs einzutauchen. Ihr bekommt die Möglichkeit, in sechs Stunden ein eigenes Spiel im Alleingang oder im Team zu entwerfen. Am Abend werden dann die Kreationen den anderen Teams und dem Publikum präsentiert und zum Abschluss natürlich gemeinsam gespielt. Wir stellen Materialien zur Verfügung, die es ermöglichen der eigenen Phantasie freien Lauf zu lassen. Die Teilnehmerzahl ist begrenzt, also schnell anmelden!
Künstler: Phil Gosch | Anna Prem | Dominik Gröstlinger & Jürgen Brunner | Manfred Rohrer | Priska Rothammer | Paul Riedmüller | Jacqueline Kaulfersch | Mac Kebernik | Anna-Maria Jung | Piotr Dyderski | Gabriel Napetschnig | Mercedes Geissberger | Shades of Play
Opening: 15:00 – 22:00
Eröffnungsrede: 18:00
(Eintritt natürlich frei!)
Der Verein “Game Development Graz veranstaltet im August zum ersten Mal in der Steiermark eine Ausstellung die sich nur der Kunst der Spiele widmet.
Die Game Art Graz Ausstellung bietet den Künstlern die Möglichkeit ihre Bilder, Concept Art Zeichnungen oder Skulpturen der Öffentlichkeit zu präsentieren, um abseits der ansonsten zentralen Spielemechaniken den Blick nun auf den visuellen Kern zu lenken.
Phil Gosch, Graz
Phil Gosch ist ein unabhängiger 3D-Artist aus Graz. Von der Hobby Spieleprogrammierung kommend stolperte er 2005/2006 über 3D Modeling Software. Nach einer kurzen Zeit kam die Erkenntnis, dass ihn 3D Kunst zu diesem Zeitpunkt weit mehr faszinierte als das Programmieren. Von diesem Moment an wurde jede freie Minute der 3D Kunst gewidmet. Seit 2010 is Phil Gosch professionell in diesem Bereich tätig. Sein Erfahrungs-Bereich erstreckt sich dabei von photorealistischen Illustrationen über Animationen bis hin zum 3D Druck. In letzter Zeit war/ist er fast ausschließlich im Games Sektor tätig.
Manfred Rohrer arbeitet als Illustrator in Graz, seine Spezialgebiete sind Fantasy und Sci-Fi. Er absolvierte die HTL Ortwein (Graphik Design) und studierte einige Semester Kunstgeschichte, bevor er erkannte, dass er wieder verstärkt selbst künstlerisch tätig sein wollte. Mit seinen – vorwiegend digital gemalten – Bildern erschafft er fantastische Welten und erzählt epische Geschichten. Er arbeitet vor allem für internationale Kunden aus dem Verlagswesen und der Spieleindustrie.
Paul Riedmüller, wurde 1989 in Graz geboren. Aufgewachsen ist aber in Unterpremstätten, in der Nähe von Graz. Er hat schon in seiner Kindheit eine Faszination dafür entwickelt, etwas mit seinen Händen zu erschaffen. Er war öfter im Wald als am Fußballplatz und hatte meinen eigenen Blick auf die Welt um sich herum. Später entschied er sich für eine HTL mit dem Schwerpunkt Grafikdesign. Jetzt studiert er seit 5 Jahren Malerei auf der Universität für Angewandte Kunst in Wien. Nebenbei verdient er sich sein Toastbrot als Freelancer mit CD-Covers, Flyer, Webseiten, Logos, Storyboards und Illustrationen.
Anna Magdalena Prem wurde 1990 geboren und hatte schon seit früher Kindheit den Plan Künstlerin zu werden. Nach einer abgeschlossenen Ausbildung zur Grafikerin 2013 hat sie sich diesen Traum erfüllt und arbeitet seitdem als Grafikerin mit Illustrations- und Animationsschwerpunkt. Ab 2014 hat sie sich auf die visuelle Umsetzung von Computerspielen spezialisiert und versucht aktiv im Grazer Game Development Verein die Spieleentwicklerszene voranzutreiben. Ihre Inspiration findet sie auf Reisen, in verrückten Situationen, in außergewöhnlichen Gegenständen oder einfach im Internet.
Priska Sophie Rothammer wurde im Burgenland geboren. Um ihre steirischen Wurzeln väterlicherseits zu festigen trat sie die Ausbildung zur Grafikerin in Graz an. Lernte Graz, Design, Illustration uvm. in diesen Jahren von ganzen Herzen zu lieben. Umso schwerer fiel der Abschied, als sie es um des Studiums willens in das ferne Wien verschlug. Dort studiert sie künstlerisches Lehramt und Chemie. Sie versucht damit ihrer künstlerischen und technischen Ader zu dienen. Sie wird nun auch schon langsam warm mit Wien, kommt aber immer noch gerne und oft in ihr geliebtes Graz.
Geboren in Kärnten, lebt in und liebt Graz, arbeitet als Grafikerin und Illustratorin bei der Agentur cardamom in der oststeirischen Kleinstadt Weiz und interessiert sich für die weite Welt. Sie illustriert, näht, und gestaltet – nach Lust und Laune und um Geld zu verdienen.
Dominik Gröstlinger & Jürgen Brunner, Salzburg
Dominik Gröstlinger:
Dominik ist ein erfahrener Multimedia-Artist, der in vielen Disziplinen zuhause ist.
Er kombiniert Illustration und 3D auf hohem Niveau und besitzt jahrelange Erfahrung in Produktionen für Games, Werbung und VFX. Seine Leidenschaft und sein Wissen gibt er seit mehreren Jahren als Lektor an der FH-Salzburg im Bereich 3D-Animation weiter.
Jürgen Brunner & ILIKESCIFI Games:
Ich versuche mit neuen Spielen anfangs immer eine bestimmte Zeit einzufangen. Meistens entstehen dann sogenannte „Retro“ Spiele. Ganz einfach weil ich Pixel-Art, Classic & 80s Rock und allgemein den Flair der 70er und 80er so gerne mag. Die Lieblingsthematik in meinen Spielen und Songs? Ganz klar: I like Sci Fi!
Schon seit seiner Jugend galt Piotrs Interesse dem 3D Modelling. Neben der Schule machte er die Nächte zum Tag und erarbeitete sich selbst die ersten Modelling- Skills. Auch in der Zeit danach, während des Wehrdienstes und der Ausbildung zum Pionier- Unteroffizier des österreichischen Bundesheeres behielt er sich seine Begeisterung für 3D Art bei und verbesserte seine Fähigkeiten mit zahlreichen Projekten. Im Jahr 2014 dann entschloss er sich seine Leidenschaft zum Beruf zu machen. Er begann die Ausbildung zum 3D Artist am SAE Institut Wien um in Kenntnis gängiger Industriestandards beste Ergebnisse liefern zu können.
Gabriel Napetschnig, Klagenfurt
Gabriel Napetschnig wurde 1990 in Klagenfurt geboren. Sein erster Gameboy und Pokémon lösten in ihm eine Faszination für Videospiele aus, die bis heute anhält. Als leidenschaftlicher Gamer begeisterte er sich sowohl für die visuelle Entstehung, als auch die technische Entwicklung von Videospielen. Diese beiden Interessen vereinte er auch in seiner Ausbildung, weswegen auf den Abschluss an der HTL Ortwein (Grafikdesign) das Studium der Informatik an der Alpen Adria Universität in Klagenfurt folgte. Seine ersten beruflichen Erfahrungen in der Game Branche sammelte der Klagenfurter als Scripter bei Daedelic Entertainment in Hamburg.
Mac Krebernik hat über Grafik Design und Mechatronik zur Visualisierung in der technischen Dokumentation gefunden und ist seit 2010 als selbstständiger Technischer Illustrator tätig. Im Rahmen der “What’s the Deal?” Residency in der Villa Waldberta entwickelte er eine interaktiven Installation, welche die Zusammenhänge zwischen Skateboarding, Holzverbrauch und Forstwirtschaft veranschaulichen.
Mein Name ist Lena-Mercedes Anna Maria Geissberger. Mittlerweile meist Mercedes genannt. Ich bin in der Südsteiermark aufgewachsen und auch dort geboren. Von meinen 14 bis 19 Lebensjahr absolvierte ich die Ortweinschule mit dem Schwerpunkt Keramik. Schon immer hatte ich eine Faszination für die Malerei und handwerliche Tätigkeiten, sei es Holz, Keramik oder andere Materialien. Daher begann ich 2013 mit dem Studium Malerei und Animationsfilm an der Angewandten Universität Wien. Meine meiste Aufmerksamkeit widme ich der Malerei in der ich mich mit verschiedensten Arten und Themen ausdrücke. Hin und wieder arbeite ich auch mit Holz und Keramik.