Here are this year’s winners! Congratulations to the winners chosen by our jury and the audience!
Grand Prize and Audience Choice Award
VR Giants by Risa Interactive
VR Giants is a local coop VR game in which one VR player and one gamepad player work together. The VR player controls a giant and must protect and support the tiny player who is controlled by the screen player. The tiny player can use the body of the giant as an extension of the level.
🥇🥈VR Giants won the SAGA Grand Price and the Audience Choice Award presented by @GameDevGraz at the @button_Festival in Graz last weekend. Thanks to the jury, all organizers and everyone who voted for VR Giants. 🥳 pic.twitter.com/dfdt5XwQVH
— VR Giants – 🎮 on Steam June 14th 🕹️ (@vrgiants) March 11, 2024
Local Star Award
Sisypush by Centi Games
Sisypush is a 1-bit puzzle game inspired by Sokoban games. Push rocks and other objects to clear the path to the final goal in each level! Play as Sisyphus from Ancient Greek mythology, who got punished to push a rock for eternity in the underworld after having cheated Death twice. While this game does not go on for eternity, you can play over 70 different levels with varying difficulties, each level having the goal of pushing the white rock into the goal tile.
🎉SISYPUSH WON @GameDevGraz 's SAGA LOCAL STAR AWARD!!!!🎉
We are once again organizing a site in Graz for the Global Game Jam this year. It will be held on January 26-28, hosted at Graz University of Technology (TU Graz), at Inffeldgasse 13, HS i8 and i9, 8010, Graz.
A game jam is an event that brings together game developers, designers, artists, and enthusiasts to create games from scratch in a limited time frame (usually 48 hours). Whether you’re a seasoned game developer or just passionate about gaming, a game jam offers an exciting opportunity to unleash your creativity, experiment with new ideas, and connect with like-minded individuals in a fun and inspiring environment. The goal is to create a game together with others, but due to the limited time frame, the goal is not necessarily a finished game, but the journey; to learn something new, to meet people to cooperate further in the future, and so on.
Schedule
Friday, January 26
17:00 Start and Theme Announcement; Team-Finding afterwards
~18:00 – 00:00 | working on the games
Saturday, January 27
09:00 – 00:00 | working on the games
Sunday, January 28
09:00 – 17:00 | working on the games
More detailed schedule coming soon…
FAQ
Can I participate even if I have no prior experience making games? Yes! Absolutely. No worries ff this is your first time making games or joining a game jam. In fact, a game jam like this one is a great opportunity to get into game dev and work together with other people.
Can I come with a pre-made team? Yes! If you and your friends or other folks already come prepared that’s fine with us.
Can I make a game all by myself or do I have to join a team? Both is fine. We’re gonna have a brainstorming and teamfinding phase at the beginning to help people find a team they wanna join, but we’re not gonna force anyone to do so.
Do I have to make a game for the jam or can I also bring my own and keep working on that one? Sure you can! While the jam will be focused on making new game from scratch we’re fine with you coming by and use the opportunity, being surrounded by people and all, to keep working on your own game.
It is with great sadness and heavy hearts that we write this letter to pay tribute and express our eternal gratitude to Philipp Gosch, our vice president and founding member of the association Game Development Graz and an integral part of the Austrian and international game development scene. But most importantly, to our dear friend, who was suddenly taken from our midst.
Phil was known for his contagious enthusiasm, multifaceted talents, extraordinarily kind heart, and his always fun attitude. Not only was he a foundational pillar of Game Dev Graz, but also a driving force behind bringing the community together, spreading knowledge, and organizing events like our local game jams and the Game Dev Days.
Phil was a skilled and experienced technical artist as well as a seasoned software developer. He was constantly striving for innovation, and his expertise seemingly had no boundaries, while also being eager and willing to share his knowledge with others.
Even more importantly however, beyond his professional achievements, he was an exceptional individual who enriched the lives of everyone who met him, from all around the world.
Phil’s departure leaves a deep void, and we are still in shock and mourning at this surreal loss. He was a core part of our community; ever helpful, diligent, and kind. Always ready to work hard and get things done for our shared vision, while always enjoying the little things along the way. Much laughter, many long project hours and drinks were shared with him over the years, fond memories that we’ll forever hold close to our hearts.
We will always remember his legacy, not only through the games and projects he shared with us, but first and foremost by how much he inspired all of us as a person and just being our friend. He touched the lives of so many, and his memory will be a source of inspiration to all of us.
In the end, there is so much more left to say as we are still lost for words.
You were one of us, Phil, and will forever be missed. We are grateful that we could spend time with you, get to know you, and see you accomplish great things. You left us too early, yet you also left us with so much.
We want to express our deepest condolences to the families and all those who have been touched by this loss. We console ourselves with the thought that Phil and Michi have shared the most beautiful time together in their last days as newlyweds, and we know that they will be remembered forever.
!!! Important Info !!! Due to the current situation concerning the dissemination of COVID-19 and on the instructions of the Austrian Federal Government various events have to be canceled/postponed. The button Festival got **rescheduled** to May 8-9 (preliminary dates).
On 8-9 May 2020, the button Festival will return to Graz for 2 days of gaming culture.
This year with Game Dev Graz will organize many subevents and programme points:
Talking Dev :: Talks from Game Dev Professionals (Friday evening 2nd floor, free entry)
Meet’n’Play :: Local Game and Indie Game Exhibitions -Talk to Local Developers (all day in Game Dev Area)
SAGA Award :: Fourth Styrian Games Award will be presented at Button Festival!
Schedule:
Friday:
15:00 – 03:00 Meet’n’Play – Play local games! – loc::GAME DEV AREA
19:00 – 21:00 TALKING DEV EXTRA EVENT – loc::2nd floor!
Saturday:
10:00 – 22:00 Meet’n’ Play – Play local games! – loc::GAME DEV AREA
20:00 SAGA AWARDS – Main Stage
Talking Dev @ button 2020:
Special Event: Friday, 8.5. 19:00 – 21:00: TALKING DEVS
Free Entry!
Schedule to be confirmed!!!
18:45 – Door opens.
19:00 Official Opening
19:15 Klemens Franz: “The Same Game” – Thoughts on how analogue games based on digital games work.
19:50 Silvia Wipfler (tbc)
20:30 Daniel Pellicer (SAGA Alumni): Developing Kemono Heroes: Journey to mt. Fuji
Speaker: Silvia Wipfler (tbc)
After having worked as a freelance Localization Specialist in the gaming industry for several years, I finally decided to pursue my dream of becoming a Concept Artist. It’s been my wish to learn from experienced industry pros, which is why I founded Carbon Black – Entertainment Design Workshops. I wanted to bring my favorite artists to Graz and to my delight, my talent for event organization proved to be much more sophisticated than my ability to draw straight lines (the solution to this problem are curves, obviously).
Speaker: Klemens Franz
“The Same Game” – Thoughts on how analogue games based on digital games work.
Klemens Franz was born in Graz. He studied at the University of Applied Sciences, Graz „Information Management“ and at the University of Tampere, Finland „Digital Games Research and Design“. For six years he worked as an Assistant for New Media at the FH Joanneum. In 2007 he started illustrating and designing analogue games. Since then he has worked on more than 250 games. He’s married, has 5 children and lives in the south-east of Austria.
Speaker: Daniel Pellicer (Mad Gear Games, SAGA Alumni): Developing Kemono Heroes: Journey to mt. Fuji
Daniel Pellicer is composer and programmer for Mad Gear Games. Since he was a kid he has been playing video games and now he enjoys also making them. His favourite console is Super Nintendo as he enjoyed a lot playing games like Terranigma, Chrono Trigger, Secret of Mana and Megaman X. He likes Sekiro.
Meet’n’Play:: Here is a list of games which will be showcased at the game exhibition @ button 2020:
tba
SAGA Finalists:: These five games will be exhibited in the Game Dev area as well @ button 2020:
SAGA Award :: Fourth Styrian Games Award will be presented at Button Festival!
You can vote for the finalists to get the Audience Choice Award at the Game Dev area. The awards will be announced on Saturday at 20:00.
The game is primarily a real-time multiplayer PvP experience in a Sci-Fi setting for iOS. It offers two interesting layers, the strategic layer (card management and deck building) and the tactical layer (PvP old-school RTS combat).
Players collect spaceships and create a deck of 8 ships, then test their strategy against other players in a fast-paced multiplayer real-time online experience. During the match, players earn resources (minerals) they can use to build ships from their previously created deck and try to destroy the enemy planet while defending their own.
Games yield rewards that can be used to improve the player’s fleet. They can unlock new ships or improve the ones they have already unlocked.
B.i.t.Lock is a 2D puzzle game where you move different blocks in a grid-based system. These blocks can be shifted and shaped to create certain patterns, which are required to solve the puzzle. All blocks move at the same time in the same direction and interact with their environment. A puzzle is solved when the movable blocks fill out the required shape with a certain pattern.
You navigate through six different worlds with their own themes and mechanics and free the world bit by bit with each level solved. Each world has its own style of gameplay and requires different ways of thinking to solve the puzzles.
Vintage Story is an uncompromising wilderness survival sandbox game inspired by Lovecraftian horror themes. Find yourself in a ruined world reclaimed by nature and permeated by unnerving temporal disturbances. Relive the advent of human civilization, or take your own path.
Start out empty-handed and learn to survive by foraging, hunting, crafting, and fighting. Enter the stone age by knapping primitive stone tools and sculpting clay for essential pottery. Advance further by smelting copper for more powerful tools, creating bronze alloys, learning to work iron, and ultimately mechanizing common tasks.
Enter a vast open-world populated by a range of cute, strange, dangerous, and outright horrifying creatures. Vintage Story utilizes a great deal of procedural technology to create immensely diverse landscapes, climate conditions, and geological features to always keep exploration fresh and exciting.
Take on the role of a lost being in the body of a tall blue creature and discover the remnants of civilization. There is no linear storytelling; it is up to you to piece together who you are and what has happened from the little evidence that remains. During your journey, you will encounter wayward creatures, find old stories, battle temporal instability, and endure temporal storms.
Weaving Tides is a charming single-player adventure set in a world of magic and textile. Ride on the backs of your carpet dragons and explore the stunning landscape soaring above and diving below the weave.
Call your Weaver and set out on a journey to explore ancient dungeons, solve puzzles, challenge quirky creatures and unravel the great mysteries of a long-forgotten past!
• Dive into an enchanting, woven world and reveal secret pathways.
• Stitch and cut your way through the textile landscape and wrap up your foes using your Weavers unique stitching abilities.
• Solve tricky textile puzzles that are scattered across the world.
• Conquer Zelda-like dungeons but beware of their fearsome guardians!
• Befriend different Weavers, choose the one that fits your playstyle.
• Outfit your Weavers with mystic embroideries to enhance their abilities.
• Uncover hidden mysteries packed in a charming story.
Pixel Soldier is a fast-paced game about fighting frantic bosses, while quickly dodging their attacks. Disregard gravity while walking on walls and jumping from one side of the room to another. With a minimalist yet dynamic 4-color aesthetic that doesn’t distract from the pure arcade action gameplay.
Get to know the five SAGA finalists of the previous year 2019. here: SAGA 2019
On 15-16 March 2019, the button Festival will return to Graz for 2 days of gaming culture.
This year with Game Dev Graz will organize many subevents and programme points:
Talking Dev :: Talks from Game Dev Professionals (Friday evening 2nd floor, free entry)
Meet’n’Play :: Local Game and Indie Game Exhibitions -Talk to Local Developers (all day in Game Dev Area)
SAGA Award :: First Styrian Games Award will be presented at Button Festival!
Schedule:
Friday:
15:00 – 03:00 Meet’n’Play – Play local games! – loc::GAME DEV AREA
19:00 – 21:00 TALKING DEV EXTRA EVENT – loc::2nd floor!
Saturday:
10:00 – 22:00 Meet’n’ Play – Play local games! – loc::GAME DEV AREA
19:00 SAGA AWARDS – Main Stage
Talking Dev @ button 2019:
Special Event: Friday, 15.3. 19:00 – 21:00: TALKING DEVS
Free Entry!
18:45 – Door opens.
19:00 – Official Opening
19:00 Klemens Franz: Storytelling in Analogue Games
19:45 Wolfgang Tschauko (SAGA Alumni): How the SAGA Award sparked my career
20:15 Hector Moran: Character Design Principles And The Modern Remote Work Opportunities
Speaker: Hector Moran
Hector is a Freelance Character Artist from Mexico living in Austria. He has been working in the graphics and video games industry for more than a decade, much of that time as Lead Artist, later as Head of Art, and later as Freelancer.
For the past years, he has worked as part of remote art teams for games including League of Legends, Shardbound, Legend of Solgard, and more recently Fortnite. He also does a lot of work for 3D print-related industries including miniatures, toys, and collectible statues. He recently completed the entire miniature line for Street Fighter-The Miniatures Game, and he’s currently working on several other projects with popular intellectual properties.
Speaker: Klemens Franz
“Storytelling in Analogue Games” What we can learn from new narrative trends in an old medium
Klemens Franz was born in Graz. He studied at the University of Applied Sciences, Graz „Information Management“ and at the University of Tampere, Finland „Digital Games Research and Design“. For six years he worked as an Assistant for New Media at the FH Joanneum. In 2007 he started illustrating and designing analogue games. Since then he has worked on more than 250 games. He’s married, has 5 children and lives in the south-east of Austria.
Speaker: Wolfgang Tschauko (VR Giants):
“How the SAGA Award sparked my Career”
Wolfgang Tschauko studied Psychotherapeutic Propaedeutic at KF Uni, Mediatechnology & -design at FH Hagenberg and Interaction Design at FH Joanneum Graz. His master thesis dealt with the subject of body presence in virtual reality. As a practical demonstration for his research a local two-player coop-game was created named Goliath VR. Goliath VR won the SAGA Audience Choice Award 2017 and the Reversed Best Concept Award 2017 and has since then be exhibited at numerous international game events. The original version of Goliath VR used a Kinect Sensor to create a unique body presence of the player. Since 2018 the project Goliath VR has been modified to work with customer VR devices and has recently been renamed to VR Giants. VR Giants won the Innovation in Games Award (Ludicious Zurich Game Festival).
Meet’n’Play:: Here is a list of games which will be showcased at the game exhibition @ button 2019:
Accidently Awesome presents Pixel Soldier
Fight frantic bosses in this fast-paced multi directional shoot ‘em’ up as the world revolves around you. Avoid lethal attacks by dashing across the small arena and take your opportunities to strike back with one of various weapons. Beat several stages presented in a minimalist yet dynamic aesthetic.
VR Giants is a local coop VR game in which one VR player and on gamepad player work together. The VR player controls a giant and must protect and support the dwarf who is controlled by the gamepad player. To solve the puzzles good communication and teamwork is demanded.
Weaving Tides is an isometric singleplayer adventure for PC/Mac. Ride dragon-like creatures and use their ribbon tail to stitch up torn areas in a completely woven world. Tie down quirky mobs and pull the right strings to master puzzles while you’re on your quest to unravel the whereabouts of your parents. Currently in alpha, planned release in Q1 2020.
You are the rag-tag crew of the worst space vessel in the galaxy, but that is exactly why you are destined to boldly go where no one has screwed up before!
A F2P Trading Card Game ARPG. We combine the best of all worlds with an infinite amount of cards and some innovation in gameplay. No waiting around for your opponent to finish his turn.
SAGA Finalists:: These five games will be exhibited in the Game Dev area as well @ button 2019:
SAGA Award :: Second Styrian Games Award will be presented at Button Festival!
You can vote for the finalists to get the Audience Choice Award at the Game Dev area. The awards will be announced on Saturday at 20:00.
International Jury:
Ivan Buchta, Bohemia Interactive, Czech Republic
Tara J. Brannigan, 5CA, Netherlands
Saku Lehtinen, Remedy Entertainment, Finland
Sithe Ncube, Ubongo Game Lab, A MAZE Johannesburg, Zambia
Philomena Schwab, Stray Fawn Studio, Switzerland
WHAT WE LEAVE BEHIND is a story-driven roguelike game with point-and-click adventure elements. The game is set in a fictional japanese city where time and space are out of balance. Thus, time only moves when the player moves and the characters and layout of the city change randomly everytime the player dies. To escape this violent place, the player has to either sneak around enemies or fight them by combining items to create chain reactions. Furthermore, all characters have their own branching dialogue and talking to them may result in them joining forces with the player. Characters will remember how the player treats them and interacting with their storylines will have an influence on the final ending of the game.
Fantastic Fetus is a pregnancy simulator in a Tamagotchi style, where you are taking care of a pregnant woman and create your own dream fetus with SUPERPOWERS. You as a player will be able to create an enormous number of unique customised fetuses and unlock 6 different endings according to your decisions.
Fantastic Fetus is inspired by the Black Protest movement in Poland which was provoked by the new proposition of reproductions laws created in 2016 – the anti-abortion bill. Polish reproduction laws are next to Malta the strictest anti-abortion laws existing in the European Union. This game will let you experience a female perspective.
Sikanda is a 3D top-down Action-Adventure with RPG elements, inspired by famous Japanese SNES classics of the 90s. The game takes place on a fantasy island called “Galintrea” and tells the story of a young hero who incidentially found an ancient pendant named “Sikanda”. Throughout the adventure, the hero acquires several skills for “Sikanda” to transform it into powerful weapons and tools. All of them are invaluable instruments in order to fight their way through dungeons and encountering fierce enemies. As the very existence of the island gets threatened by a group of sinister strangers, the hero not only will have to accept that “Sikanda” is the only way to stop them but also that there is a connection between their world, the ancient relic and the hero’s own fate.
Join 3 friends in an arcade-platformer game like those you used to play in the arcade rooms. Every character has different abilities and there are different weapons to unlock and upgrade. You’ll also fight giant monsters at the end of each world, beat them and reach the final boss before the time goes up and the curse becomes permanent!
We’re proud to announce that this year during Button Festival the third SAGA Awards with a total value of EUR 1500 sponsored by UBIT/WKO and Game Dev Graz will be awarded!
** Grand Prize ** * Audience Choice Award *
* Local Star Award *
There will be five named finalists selected by an international jury for the Grand Prize. Finalists will be given free passes to the Button Festival and space at the festival to present their games. The Audience Choice Award will be voted at the Button Festival by the audience of the festival from the finalists. The Local Star Award will be awarded to the best game from developers from/living in Styria.
Submit your game pitches here: SAGA 2019 Google Form
The winners will be announced at the Button Festival.
Criteria: The competition is also open for entries in the prototyping stage, and finalists will be mainly judged based on their potential. Submissions must include a 2-3 minute pitch-video including gameplay of the game. Games must be in a playable stage for the Button Festival and presenting the game live at the button festival.
Open to all independent game developers worldwide. Award winners from previous years are not eligible for re-submission.
Deadlines:
Feb 24, Submission Deadline
Mar 3, Finalists Announced
March 16, Award Ceremony @ Button Festival (15.-16 in Graz)
International Jury:
Ivan Buchta, Bohemia Interactive, Czech Republic
Tara J. Brannigan, 5CA, Netherlands
Saku Lehtinen, Remedy Entertainment, Finland
Sithe Ncube, Ubongo Game Lab, A MAZE Johannesburg, Zambia
Philomena Schwab, Stray Fawn Studio, Switzerland
Finalists 2019:
SAGA Finalists:: These five games will be exhibited in the Game Dev area as well @ button 2019:
SAGA Award :: Third Styrian Games Award will be presented at Button Festival!
WHAT WE LEAVE BEHIND is a story-driven roguelike game with point-and-click adventure elements. The game is set in a fictional japanese city where time and space are out of balance. Thus, time only moves when the player moves and the characters and layout of the city change randomly everytime the player dies. To escape this violent place, the player has to either sneak around enemies or fight them by combining items to create chain reactions. Furthermore, all characters have their own branching dialogue and talking to them may result in them joining forces with the player. Characters will remember how the player treats them and interacting with their storylines will have an influence on the final ending of the game.
Fantastic Fetus is a pregnancy simulator in a Tamagotchi style, where you are taking care of a pregnant woman and create your own dream fetus with SUPERPOWERS. You as a player will be able to create an enormous number of unique customised fetuses and unlock 6 different endings according to your decisions.
Fantastic Fetus is inspired by the Black Protest movement in Poland which was provoked by the new proposition of reproductions laws created in 2016 – the anti-abortion bill. Polish reproduction laws are next to Malta the strictest anti-abortion laws existing in the European Union. This game will let you experience a female perspective.
Sikanda is a 3D top-down Action-Adventure with RPG elements, inspired by famous Japanese SNES classics of the 90s. The game takes place on a fantasy island called “Galintrea” and tells the story of a young hero who incidentially found an ancient pendant named “Sikanda”. Throughout the adventure, the hero acquires several skills for “Sikanda” to transform it into powerful weapons and tools. All of them are invaluable instruments in order to fight their way through dungeons and encountering fierce enemies. As the very existence of the island gets threatened by a group of sinister strangers, the hero not only will have to accept that “Sikanda” is the only way to stop them but also that there is a connection between their world, the ancient relic and the hero’s own fate.
Join 3 friends in an arcade-platformer game like those you used to play in the arcade rooms. Every character has different abilities and there are different weapons to unlock and upgrade. You’ll also fight giant monsters at the end of each world, beat them and reach the final boss before the time goes up and the curse becomes permanent!
2018 marked the second time Game Dev Graz awarded the Styrian Game Awards (SAGA). Check out the full list of finalists and more details, and have a look below to see this year’s winners.
On 16-17 March 2018, the button Festival will return to Graz for 2 days of gaming culture.
This year with Game Dev Graz will organize many subevents and programme points:
Talking Dev :: Talks from Game Dev Professionals (Friday evening 2nd floor, free entry)
Meet’n’Play :: Local Game and Indie Game Exhibitions -Talk to Local Developers (all day in Game Dev Area)
SAGA Award :: First Styrian Games Award will be presented at Button Festival!
Schedule:
Friday:
15:00 – 03:00 Meet’n’Play – Play local games! – loc::GAME DEV AREA
19:00 – 22:00 TALKING DEV EXTRA EVENT – loc::2nd floor!
Saturday:
10:00 – 22:00 Meet’n’ Play – Play local games! – loc::GAME DEV AREA
19:00 SAGA AWARDS – Main Stage
Talking Dev @ button 2018:
Special Event: Friday, 16.3. 19:00 – 22:00: TALKING DEVS
Free Entry!
Schedule tba!
18:45 – Door opens.
19:00 – Official Opening
19:15 – Alexander Grenus, Game Industry Roles and how to get a job in the industry + Q&A
20:30 – Rainer Angermann, Rarebyte
Meet’n’Play:: Here is a list of games which will be showcased at the game exhibition @ button 2018:
Accidently Awesome presents Pixel Soldier Pixel Soldier is a fast-paced game about fighting frantic bosses, while quickly dodging their attacks. Disregard gravity while walking on walls and jumping from one side of the room to another. With a minimalist yet dynamic 4-color aesthetic that doesn’t distract from the pure arcade action gameplay.
Have a look at the game here.
Giggly Mill Productions presents The Tower of Egbert
The sorcerer Egbert needs a new home. Unfortunately he is too clumsy to build it himself. That’s why he opens a portal to the magic device of his new helper – the player. The Tower of Egbert is a physics-based tower building game with a magic twist. Unlike in most building games, there is almost no limit on how many elements can be used to construct a tower. It’s possible to use thousands of blocks (bricks, arcs, roofs, decoration items, …) to build quite impressive towers and discover interesting areas as the buildings grow towards the endless vastness of space.
Have a look at the game here.
Rarebyte presents Seeds of Sol
Stranded in a long-forgotten corner of space and time – and your best hope for survival is an AI-companion with multiple personalities… so what could go wrong?
Have a look at the game here.
Wolfgang Tschauko presents Goliath VR
Goliath VR is a local multi player game that makes use of one player’s body to extend the level for the other player to explore and to overcoming the obstacles of the game. One player plays the giant Goliath who is immortal the other player plays David who is small and vulnerable. Together Goliath and David must collect coins and keys to escape the lava cave.
Have a look at the game here.
ILIKESCIFI Games presents Space Avenger & Space Cowboy
Space Avenger is super fast paced top down arena shooter that will soon be available on Steam and other platforms. We combined a decent story with fun- action-packed gameplay. Space Cowoboy is a long time ILIKESCIFI project. It combines a top down space exploration game with procedurally generated platformer sequences on planets & space stations. Be the Captain of your own topdown pixel spaceship, discover new galaxies, trade, jump & gun & be like a leaf on the wind… To sum it up: Spaceship in your pocket!
Have a look at the game here.
Tuna Dragon Studios presents Summonent
A truly free to play digital trading card game with an auction house and actual trading in it. You duell with your opponent in a 1v1 match. You each summon hoards of minions, cast powerfull spells or change the board with unique enchantments to kill your opponent.
Have a look at the game here.
Free Monkeys present Monks Island
Monks Island is a VR experience where you help to prevent a little village from nocturnal intruders. Chop down trees, light up fireplaces and build some good defense to keep away the threat.
Have a look at the game here.
SAGA Finalists:: These five games will be exhibited in the Game Dev area as well @ button 2018:
SAGA Award :: Second Styrian Games Award will be presented at Button Festival!
You can vote for the finalists to get the Audience Choice Award at the Game Dev area. The awards will be announced on Saturday 20:00.
International Jury:
Tara J. Brannigan, Flaregames, DE
Foaad Khosmoos, Global Game Jam, Cal Poly, US
Sithe Ncube, Ubongo Game Lab, A MAZE Johannesburg, Zambia
Dan Da Rocha, Toxic Games, UK
Philomena Schwab, Stray Fawn Studio, CH
Tsukigami, the Moon God is mad at the inhabitants of the forest and has transformed all of them into stone. The 4 Animal Ninja Masters are the only ones that can fight against Tsukigami’s hordes of evil spirit minions to reach Mt Fuji and confront him in time to break his magic Spell.
Join 3 friends in an arcade-platformer game like those you used to play in the arcade rooms. Every character has different abilities and there are different weapons to unlock and upgrade. You’ll also fight giant monsters at the end of each world, beat them and reach the final boss before the time goes up and the curse becomes permanent!
1-4 local coop game
The game is different every single day of the year!
Lots of fun and action!
4 different characters with different abilities
Unlockable weapons & powers
5 worlds with 3 sub-stages each
Asymmetric – Enhanced Edition is a heartwarming puzzle game coming to the Nintendo Switch later this year. Groopert and Groopine, two poor creatures, were trapped and torn apart. You have to reunite them by guiding them through labyrinths. Because the characters share a deep connection they can only move at the same time, but always in opposite directions.? In more then 70 levels, Groopert and Groopine must face off many obstacles – from holes to portals over speed pads. This includes obstacles never seen before in a previous version of Asymmetric. Also new is the addition of a local multiplayer mode. Two players are confronted with different levels – whoever can adapt to the different challenges faster wins. ??With an charming art style, challenging puzzles and a beautiful piano soundtrack, Asymmetric – Enhanced Edition will try to find its way into the the heart of many Switch players later this year.
Title: Path Out (Abdullah Karam / Causa Creations)
Path Out is a unique experience that is full of surprises, challenges and paradoxical humor. In this narrative adventure game , the Syrian refugee and artist Abdullah recalls life before the war, a family decision that led to his departure and the perilous journey from his hometown Hama to the Turkish border through the war-torn Aleppo province. Path Out is giving insight in this real-life adventure, on which Abdullah comments through youtube-style videos in the game.
Title: Once Upon a Nightmare (Manuel Metzger, Florin Metzler, Valentin Winkler, Patrick Zimmermann)
Once Upon a Nightmare is a story driven 2D-platformer with puzzle elements. Join a little girl on her journey through her nightmares. Feel the terror Emily experiences, as she is haunted by her fears, feel Emily’s courage, as she finds the strength to stand up to them and feel her relief, as she finally prevails over them.