It is with great sadness and heavy hearts that we write this letter to pay tribute and express our eternal gratitude to Philipp Gosch, our vice president and founding member of the association Game Development Graz and an integral part of the Austrian and international game development scene. But most importantly, to our dear friend, who was suddenly taken from our midst.
Phil was known for his contagious enthusiasm, multifaceted talents, extraordinarily kind heart, and his always fun attitude. Not only was he a foundational pillar of Game Dev Graz, but also a driving force behind bringing the community together, spreading knowledge, and organizing events like our local game jams and the Game Dev Days.
Phil was a skilled and experienced technical artist as well as a seasoned software developer. He was constantly striving for innovation, and his expertise seemingly had no boundaries, while also being eager and willing to share his knowledge with others.
Even more importantly however, beyond his professional achievements, he was an exceptional individual who enriched the lives of everyone who met him, from all around the world.


Phil’s departure leaves a deep void, and we are still in shock and mourning at this surreal loss. He was a core part of our community; ever helpful, diligent, and kind. Always ready to work hard and get things done for our shared vision, while always enjoying the little things along the way.
Much laughter, many long project hours and drinks were shared with him over the years, fond memories that we’ll forever hold close to our hearts.
We will always remember his legacy, not only through the games and projects he shared with us, but first and foremost by how much he inspired all of us as a person and just being our friend. He touched the lives of so many, and his memory will be a source of inspiration to all of us.
In the end, there is so much more left to say as we are still lost for words.
You were one of us, Phil, and will forever be missed. We are grateful that we could spend time with you, get to know you, and see you accomplish great things. You left us too early, yet you also left us with so much.

We want to express our deepest condolences to the families and all those who have been touched by this loss. We console ourselves with the thought that Phil and Michi have shared the most beautiful time together in their last days as newlyweds, and we know that they will be remembered forever.
In liebender Erinnerung, Game Dev Graz.




Phil and Michaela were also an integral part of the skating community, who share their memories of them with us: https://xn--grb-rla.at/2023/09/wir-trauern-um-phil-und-michaela/




























Daniel Pellicer is composer and programmer for Mad Gear Games. Since he was a kid he has been playing video games and now he enjoys also making them. His favourite console is Super Nintendo as he enjoyed a lot playing games like Terranigma, Chrono Trigger, Secret of Mana and Megaman X. He likes Sekiro.
Hector is a Freelance Character Artist from Mexico living in Austria. He has been working in the graphics and video games industry for more than a decade, much of that time as Lead Artist, later as Head of Art, and later as Freelancer.









































The number of game releases is skyrocketing. As a result, reaching players and getting media, Youtube and streamer coverage is becoming simultaneously more important and more difficult. This is especially true for small teams with limited resources who must pick their PR battles wisely. This talk will pinpoint the most effective means of communicating with press and players, and will provide tools and tips for small teams and solo developers to apply to their games in order to be heard internationally.
homas Reisenegger works at the Brighton-based PR and consulting agency ICO Partners as a PR manager for games such as ‘League of Legends’, ‘Smite’, ‘Paladins’, ‘Endless Space 2’ and various indie games like ‘The Lion’s Song’ ‘Blackwood Crossing’, or ‘A Normal Lost Phone’. He also likes sharing tips of the fine art of PR by giving talks at events such as GDC, IndieCade Europe and Digital Taipei. In his free time, he enjoys going to gigs (a lot) and tries to be Scott Pilgrim (even more).
The developers of Uncanny Valley discuss how the game was a moderate success, even with their inexperienced development process of compromising ideas to release the game and marketing it with a zero budget.
nt titles. One of the titles, Uncanny Valley, was received with positive criticism and good sales on Steam and was later ported to Playstation 4, Vita and Xbox One. Currently he is working as a junior Game Designer at an Austrian company Bongfish, where he is developing an unannounced AAA game. In addition he is continuing his indie career by creating a new game called Jim the Dim Reaper.
Danilo Kapel is a Slovenian based composer and sound designer, known for his work on the indie survival horror game Uncanny Valley by Cowardly Creations and Kresnik, an award winning series of short films based on Slavic mythology. He is currently shaping the soundscape and music of Cowardly Creations next project, Jim the Dim Reaper



















